Broomsticks
and Board Games
A
Spooky Games Club Mystery Book 1
by
Amy McNulty
Genre:
Cozy Paranormal Mystery
Dahlia
Poplar is a genuine witch, an unofficial gofer, and Luna Lane's only
cursed resident.
With
a werewolf best friend, a vampire ex-boyfriend, and a ghost for a
hanger-on, Dahlia is far from the most unusual dweller of her sleepy
small town, but she's the only one unable to leave. Dahlia has to
perform at least one good deed per day—or she's one step closer to
turning to stone.
Fortunately,
the residents of Luna Lane have plenty of tasks for Dahlia to
complete to avert the curse until Cable Woodward, fetching professor
and nephew of her elderly neighbor, stops by for the semester on
sabbatical. Attempting to help Cable's uncle work through the trauma
of losing his wife, Dahlia uncovers the man's collection of board
games, which leads to him reminiscing about the long-forgotten Luna
Lane Games Club.
Dahlia
reestablishes Games Club, only to find evidence of a number of
horrible demises connected to the original group. While trying to
uncover the truth about the deaths, Dahlia has to fight off her
curse, protect her elderly neighbor from becoming the next victim,
and most vexing of all, keep Cable from figuring out Luna Lane's
supernatural secrets. Only with eerie board games like these, there
may not be a loser—or even a winner—who survives.
Luna
Lane's witches, werewolves, and vampires welcome you to the Spooky
Games Club—in which even the winners could find themselves six feet
under. This cozy paranormal mystery is perfect for fans of Adele
Abbott, Amanda M. Lee, Nancy Warren, Angie Fox, and Sara Bourgeois.
With a witch's broom that acts like a pet and a focus on games,
Spooky Games Club Mysteries also weaves in themes familiar to cozy
pet mystery and cozy craft & hobby mystery readers.
Enchantments
and Escape Rooms
A
Spooky Games Club Mystery Book 2
After
the disaster of the month before, Dahlia Poplar, cursed witch and
helper extraordinaire, is ready for her serene, supernatural small
town life to return to normal. However, her hopes for a more peaceful
existence don’t last when a childhood friend moves back to Luna
Lane to open up an escape room.
With
the Spooky Games Club thriving, Dahlia decides to help her friend by
using her magic to quickly get his business up and running. Dahlia’s
enchantments accomplish the task, but before the Games Club has a
chance to enjoy the new attraction, a test of the escape room results
in a freak, fatal accident. Riddled with guilt, Dahlia wonders where
her enchantments went wrong—or if there’s something more to the
disaster.
The
only way to divine whether or not the death was her fault, the result
of an accident, or murder is to investigate—and perhaps even play
the dangerous game herself. In this one-hour escape room, failure to
escape could mean death, not just for Dahlia, but for those she holds
most dear.
Potions
and Playing Cards
A
Spooky Games Club Mystery Book 3
Fixated
on researching ways to break her curse once and for all, jinxed witch
and do-gooder Dahlia Poplar doesn’t know how well she’ll do in
the upcoming Euchre Tournament, the Luna Lane Spooky Games Club’s
first sponsored event. With visiting professor Cable Woodward due to
depart to spend more of his sabbatical on the road, Dahlia can’t
admit that he may be the reason she’s so determined to finally
leave behind the cozy comforts of home.
Unfortunately,
her efforts stir up unwanted attention from the one who cursed Dahlia
to begin with, the evil witch whose shadow has loomed over all of the
dreadful events in Luna Lane. When the tournament ends prematurely,
there’s a body charred to ashes, and Dahlia takes it upon herself
to figure out if the wicked witch is behind the disaster. Somehow,
she needs to brew the right potion to break her curse while solving
the paranormal message encoded in the club’s playing cards, all
while keeping her loved ones safe.
Her
very life may be the ante she risks to get to the bottom of
everything that’s been plaguing her since birth—and if she can’t
bluff her way to winning, Dahlia Poplar may prove to be the dead card
that’s no longer in play.
Amy
McNulty is an editor and author of books that run the gamut from YA
speculative fiction to contemporary romance. A lifelong fiction
fanatic, she fangirls over books, anime, manga, comics, movies,
games, and TV shows from her home state of Wisconsin. When not
reviewing anime professionally or editing her clients’ novels,
she’s busy fulfilling her dream by crafting fantastical worlds of
her own.
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Witch's
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